Gyranit is an international middle/newschool server that reimagines Metin2 without forgetting its roots. Instead of grinding monster EXP, you level up through Metin stones, every dungeon brings you closer to the next region, and a wide range of permanent systems lets your character grow step by step. Everything is balanced around a fair pace of about three hours a day, and the client speaks ten languages. And from the very first day, every player gets Auto Pickup – permanently. This presentation first explains the concept behind Gyranit, then walks you through progression and the most important systems, and ends with the many quality-of-life features that make every session smoother.
CHAPTER I
THE CONCEPT
What Gyranit is built on
CONCEPT 01
METIN LEVEL SYSTEM
On Gyranit, monsters give no EXP at all. Your level only moves forward through Metin stones – more precisely through the level stone of your range, which stands on its own farm map. The player who deals the most damage to the stone receives the progress. Up to level 174 you need 1 to 10 stones per level, while the final step to level 175 takes 500.
0EXP FROM MONSTERS
1–10STONES PER LEVEL
500STONES FOR LEVEL 175
7LEVEL RANGES
CONCEPT 02
SEVEN REGIONS
The world opens up step by step. The Earth farm map and the Earth dungeon are available from the start, and 25 completed runs in the Earth dungeon unlock the Ice region. After that it takes 50, 75, 100, 125 and 150 runs in each previous dungeon. Every region brings its own level stone, its own bosses and its own rewards.
DUNGEON RUNS TO UNLOCK THE NEXT REGION
EARTH
25
ICE
50
FIRE
75
DARKNESS
100
THUNDER
125
WIND
150
ELEMENT
CONCEPT 03
FARM MAPS
Every region has its own farm map with its own level stone, rare Metins and a farm boss. This is where your level, your yang and the material for your next upgrade come from – and every map opens once its region is unlocked and you have reached its level.
Seven region dungeons lead from Earth to Element. Each run ends with an end boss – and sometimes an epic or legendary version of it appears right after. End bosses can drop dungeon coins, every run counts towards your dungeon mastery – and enough runs unlock the next region. Every dungeon also has its own costume set in costume chests, and very rarely the boss leaves itself behind as a mini pet.
Right at character creation you put together your look from two starter sets, the Ghost Samurai and the Infernal Monarch: armour, hairstyle, weapon and wings, each piece freely combinable, together with a mount and a pet of your choice. Every piece is permanent and grants fixed bonuses against monsters, Metins and bosses.
GHOST SAMURAI
INFERNAL MONARCH
MOUNTS & PETS
2STARTER SETS
4COSTUME PIECES
2 + 2MOUNTS & PETS
CONCEPT 06
UPGRADE SYSTEM
Your equipment is one long upgrade chain. PvM gear goes from +0 to +9 in every region, and with a soul pass a +9 item turns into the next region's +0 – from Earth all the way to Element. The material comes from the farm map of the region, and a failed upgrade keeps the item. PvP gear has its own short line from the level 50 set via Dark Moon and Bloodflame to the new Hwang sets in bronze, silver and gold (levels 125, 150 and 175).
PVM LINE
EARTH+0 – +9
ICE+0 – +9
FIRE+0 – +9
DARKNESS+0 – +9
THUNDER+0 – +9
WIND+0 – +9
ELEMENT+0 – +9
PVP LINE
LEVEL 50+0 – +9
DARK MOON+0 – +9
BLOODFLAME+0 – +9
BRONZE HWANG+0 – +9
SILVER HWANG+0 – +9
GOLD HWANG+0 – +9
+0-+9PER REGION
7PVM TIERS
6PVP TIERS
NOITEM LOSS ON FAIL
CONCEPT 07
EPIC & LEGENDARY
Element +9 is no longer the end of the chain. Combine your Element weapon +9 with a second, identical one and it becomes EPIC with much stronger base values – two EPIC weapons turn into the LEGENDARY weapon, the strongest of them all. No step can fail, the weapon keeps its bonuses, stones and weapon level, and a crest above your head shows everyone what you are carrying. Element armour and jewellery follow the same path, and Ninjas now get a bow on every PvM tier as well – up to the legendary Elemental Bow.
ELEMENT WEAPONS
ELEMENT+9
EPIC2× +9
LEGENDARY2× EPIC
2IDENTICAL ITEMS PER STEP
2NEW GRADES
1CREST ABOVE YOUR HEAD
5WEAPON TYPES
CONCEPT 08
PVP BALANCE
In PvP, skill decides – not the size of your grind. Damage against players is balanced per class and skill group, so every match-up lasts about equally long. PvM bonuses such as the biologist, masteries or the playtime grade do not count against players. On all seven farm maps, from Earth to Element, PvP is switched on – only channel 4 stays free of PvP.
8CLASS & SKILL GROUPS
0PVM BONUSES IN PVP
1PVP-FREE CHANNEL
CHAPTER II
PROGRESSION
Every hour you play leaves a mark
SYSTEM 01
ROYAL PATH
The Royal Path is your personal skill tree: 74 nodes in three paths, each node with five levels. From level 5 on, every level grants a point, and more points can be bought with skill tree tokens and yang. All bonuses last permanently and the paths can be combined freely. Every fully built path unlocks its own mastery effect – with several complete paths, you choose which one is active.
74NODES
3PATHS
5LEVELS PER NODE
666POINTS FOR EVERYTHING
SYSTEM 02
MASTERIES
Each of the seven farm maps and seven dungeons has a mastery of its own – 140 levels in total. Metin stones and bosses earn farm map points, every completed run earns dungeon points, and each level makes you stronger exactly where you earned it: more yang and drops, more damage against Metins and bosses and against the final boss – and in dungeons epic and legendary bosses appear more often. Level 10 rewards you with tokens, chests or runes.
140MASTERY LEVELS
7FARM MAP MASTERIES
7DUNGEON MASTERIES
10LEVELS EACH
SYSTEM 03
RANK SYSTEM
Two ladders with 30 ranks each: PvM points come from Metins and bosses, PvP points from valid kills – without a daily limit. From rank 2 on, every rank grants its own bonuses: the PvM ladder against monsters, Metins and bosses, the PvP ladder against other players with extra resistance, critical and piercing hits – and the higher the rank, the stronger they get. Your alignment decides which ladder is active, points you have earned are never lost, and you can show any rank you have reached as your title – the bonuses always come from your current rank.
30RANKS PER LADDER
2LADDERS
29RANKS WITH BONUSES
60TITLES TO CHOOSE
SYSTEM 04
TROPHY BOOK
The Trophy Book lists 50 bosses with four milestones each. Defeat them again and again: every finished milestone grants a permanent PvM bonus – against monsters, Metins, bosses and elements, inside dungeons, on your HP or for more item drops and yang. Complete all four and a completion bonus is added on top.
50BOSSES
4MILESTONES EACH
250PERMANENT BONUSES
SYSTEM 05
ACHIEVEMENTS
308 achievements track your progress while you play – monsters, Metin stones, bosses, playtime and much more. Every achievement earns points for the point shop, and 21 titles grant small permanent bonuses that stack across all titles. The title you wear adds its strong bonus on top.
308ACHIEVEMENTS
21TITLES
22SHOP SLOTS
24,895POINTS TO EARN
SYSTEM 06
GUIDELINE
The Guideline leads you through every region on 52 pages, from level 1 to 175. Each page sets 3 to 12 tasks – Metins, bosses, level, bonuses, masteries and dungeon runs – and rewards you once everything is done. You always know what to do next.
52PAGES
1–175LEVELS COVERED
3–12TASKS PER PAGE
SYSTEM 07
SKILLS UP TO X
Every character starts with full status points and all skills on G1 right after choosing a skill group. Beyond Perfect Master, three new grades continue the journey: Legendary, Ultra and King, crowned by the final level X. Each level is learned with a stone – no failures, no waiting, no level requirement – and turns into permanent PvM power. From Legendary on, your skill effects grow larger with every grade, and skill costumes can be worn from G1.
G1START
Right after choosing your skill group
PPERFECT MASTER
The classic maximum
L10LEGENDARY
Stronger against monsters with every level
U10ULTRA
Stronger against Metins with every level
K10KING
Stronger against bosses with every level
XMAXIMUM
The full boss bonus of the final grade
SYSTEM 08
LEVELLING BUFFS
The twelve (P) starter buffs – six dews, four Dragon God and two Combat buffs – grow with you. Each one starts at level 1 with a small part of its bonus and rises to level 10 for its full value. Along the way, seals hold each buff back until you break them with its own Seal Breaker from a farm map boss – and while sealed, the buff keeps collecting EXP. Every Metin grants 1 EXP and every boss 10 EXP to all buffs that are switched on.
12LEVELLING BUFFS
1–10BUFF LEVELS
29,700EXP TO THE MAXIMUM
SYSTEM 09
PASSIVE SKILLS
Five permanent bonuses that only grow through Metin and boss kills: Monster Hunter, Boss Slayer, Metin Slayer, Fortune Seeker and Swift Researcher. Deal enough damage and stay nearby – every kill feeds them EXP up to the maximum level 40 (P). Every five levels a skill is sealed until you break the seal with its own Seal Breaker from a dungeon boss – while sealed, it keeps collecting EXP. In a group, everyone with enough damage gets the full EXP.
MONSTER HUNTER
VS. MONSTERS
1 EXP per Metin and 10 EXP per boss – 39,350 EXP to 40 (P).
BOSS SLAYER
VS. BOSSES
10 EXP per boss – 25,310 EXP to reach 40 (P).
METIN SLAYER
VS. METINS
1 EXP per Metin – 15,350 EXP to reach 40 (P).
FORTUNE SEEKER
MORE DROPS
1 EXP per Metin and 10 EXP per boss – 39,350 EXP to 40 (P).
SWIFT RESEARCHER
SHORTER BIOLOGIST WAIT
1 EXP per Metin and 10 EXP per boss – 39,350 EXP to 40 (P).
SYSTEM 10
EQUIPMENT LEVEL
Your PvM equipment grows with Metins and bosses up to level 20, and upgrading an item keeps its level and EXP. Only enemies at least as strong as the item itself count, and every worn piece receives the full EXP once you deal enough damage. At level 20 each piece reaches its full bonus:
WEAPONATTACKHIGHER ATTACK VALUE
ARMOURLIFEMORE MAX HP
HELMETGUARDDEFENCE VS. MONSTERS
JEWELLERYPOWERVS. MONSTERS, METINS, BOSSES
SHIELDDEFENCEMORE DEFENCE
SHOESSPEEDMOVEMENT SPEED
BELTELEMENTSALL ELEMENT POWERS
CHAPTER III
SYSTEMS
Built for Gyranit
SYSTEM 11
GRAPHICS UPDATE
Gyranit runs on its own DirectX 12 client, and the world looks better than ever: real-time shadows from characters, trees and buildings, sun shafts through the leaves, water reflections, trees swaying in the wind and fresh grass on the meadows. A new weather system brings rain, snow and autumn leaves, plus a selectable thunderstorm sky with lightning and thunder – characters get wet in the rain and snowy in winter, and a real cloud layer casts drifting shadows across the land. Anti-aliasing, bloom, render scale and much more can be set one by one – or with one click through three quality presets.
SUN SHAFTS & REAL-TIME SHADOWSAUTUMN LIGHTWINTER WEATHERSNOWFALLWEATHER UP CLOSEIN THE RAINWEATHER THAT CHANGES MAP BY MAPRAIN AT DUSK
12DIRECTX
4WEATHER TYPES
3QUALITY PRESETS
2×MAX RENDER SCALE
SYSTEM 12
COMPANIONS
Next to your normal pet, a companion pet fights at your side, joined by a companion mount – both in one window with a live 3D stage. They level up through Metins and bosses up to level 175, learn skills of their own and can be equipped. The pet joins your attacks and hits harder with every level, the mount grants riding bonuses, and both raise their skills with skill books up to perfect master. The libraries unlock 13 looks each, and attack effects change your pet's projectile.
175LEVELS
2LIBRARIES
8MOUNT SKILLS
26UNLOCKABLE LOOKS
SYSTEM 13
WORLD BOSSES
Every evening a world boss appears – three bosses take turns during the week, and on Sunday the mightiest of them all rises. A countdown announces it, and the teleport button takes you straight into the world boss arena. The server counts every player's damage – the top 10 receive their reward after the fight, as long as their damage is not too far behind the best player's.
4WORLD BOSSES
7BOSS FIGHTS A WEEK
TOP 10REWARDED BY DAMAGE
150MINIMUM LEVEL
SYSTEM 14
ARENA LEAGUE
Ranked PvP with seasons: join the queue alone in SoloQ or with your party in FlexQ and fight for MMR in the arena. Climb from Bronze through Silver, Gold, Platinum and Diamond up to Master and Challenger – your player card shows wins, losses and the way to the next division, next to your match history and the ranking. Show your rank emblem next to your name, watch other matches live, and the top 10 of every season receive a season reward.
2QUEUES: SOLO & FLEX
17DIVISIONS
TOP 10SEASON REWARDS
100MINIMUM LEVEL
SYSTEM 15
PVP DUNGEON
A dungeon where only PvP counts: every enemy fights like a player with its own class and skill group, and none of your PvM bonuses work here – no monster bonuses, masteries, Royal Path hits or companion damage. Your PvP equipment decides. You enter alone and for free and fight through nine stages with class stones and four bosses up to Brannoc. With the level 150 PvP set a run takes about 20 minutes, with the level 175 set about 14 minutes.
9STAGES
8ENEMY CLASS TYPES
~20 MINWITH LEVEL 150 GEAR
~14 MINWITH LEVEL 175 GEAR
SYSTEM 16
GUILD SYSTEM
The guild window has been rebuilt from scratch: eleven tabs for everything your guild needs. Organise members in 15 ranks with their own rights, pin news to the guild board and follow every raid, upgrade and new member in the activity log. Up to three guilds form an alliance and fight side by side in arena and flag wars, the reworked guild wars let you set war type, player count and points to win, and guild requests, the guild ranking and an automatic guild group chat bring everyone together.
15 RANKS & RIGHTS
GUILD BOARD
ACTIVITY LOG
GUILD ALLIANCES
REWORKED GUILD WARS
GUILD REQUESTS
GUILD RANKING
GUILD GROUP CHAT
GUILD MEETING
GUILD STORAGE RIGHTS
GUILD NOTE
GUILD EXCHANGE
SYSTEM 17
GUILD PROGRESSION
Every guild grows from level 1 to 20 through what its members already do – Metins, bosses, dungeons, raids and missions – and unlocks more member slots, guild books for 18 passive skills and higher levels for its five bonus skills, while two guardian sets power up the whole guild. In the guild raids you face the Earth, Frost and Ember Guardian on three difficulties, guild missions lead through eight chapters up to the Guild Legend, and when it is time to celebrate, a guild feast showers the members online with gift chests – fireworks and a server-wide announcement included.
20GUILD LEVELS
3GUARDIAN BOSSES
8MISSION CHAPTERS
6FEAST SIZES
SYSTEM 18
BATTLE PASS
Every season brings new tasks in three passes: Event, Premium and Free. Each finished task hands out its reward right away, your stage rises with every task – and whoever completes them all claims the season's final reward. New in the Premium pass: monthly tokens – at the first stage, halfway and at the last stage, plus a bonus token once those three are collected. In the Token Shop you redeem them for the monthly costume set, piece by piece. This month it is the Wukong set with weapon, armour, hairstyle and sash – and whoever redeems all four pieces also unlocks the monthly title.
3PASSES PER SEASON
4TOKENS PER MONTH
4SET PIECES TO CHOOSE
1MONTHLY TITLE
SYSTEM 19
DAILY QUESTS
Every day the server picks five tasks from the seven of your tier – one tier for each range of the Metin level system. Level stones, farm and final bosses, monsters, upgrades and chests: the more you finish, the bigger the reward.
3TASKS
Metin chests
4TASKS
Metin chests and runes
5TASKS
Skill tree tokens and more Metin chests
SYSTEM 20
DAILY LOGIN
Every calendar day brings its own reward and a daily buff. Finish just one of three missions to claim both: the goals grow over the month, the buff lasts until midnight, and on days 7, 14, 21 and 28 a bigger milestone reward is waiting. From level 30 you can claim once per day – per account, PC and network.
PLAYTIME
Active playing time – idle time does not count
DUNGEONS
Complete one or more dungeon runs
METIN STONES
Your group nearby counts as well
1 / 3MISSIONS TO CLAIM
4MILESTONE DAYS
SYSTEM 21
REWARDS
Be the first! In the Global tab only the first player on the server to reach a goal receives the reward – for example the first to hit level 100 to 175 or to clear a dungeon. In the Personal tab every player can complete each goal once: Metins, bosses, dungeons, skill grades and playtime.
SYSTEM 22
GLOBAL RANKING
Who farms the most, who hits the hardest? The global ranking tracks your PvM statistics – destroyed Metin stones, killed bosses, completed dungeons, opened chests and more – together with your records and your place in the top 10. Twelve new categories rank your companions, the shaman, the Royal Path, world boss kills, crafted items, achievements, the Trophy Book, the casino, the case simulator, the Wheel of Destiny and your mined ore.
SYSTEM 23
EVENT CALENDAR
The Event Calendar shows every running and upcoming event with its time frame: double Metin and boss loot, more yang, upgrade events, a Royal Path discount and much more. Casual members activate their personal events here, and the Night Market and the Metin lottery open straight from the calendar – its tickets drop from Metin stones on your highest farm map.
SYSTEM 24
CASUAL SYSTEM
The Casual membership boosts your whole account for 30 days – in real time, even while you are offline. Your first Metins and bosses of the day bring more drops, your level stones give faster level progress, you collect more yang, can find a second special item and enter dungeons at half price. On three days a week you can also start a personal event – double Metin loot, double boss loot or a farm map damage boost – right from the event calendar.
30DAYS IN REAL TIME
3PERSONAL EVENTS A WEEK
3PERSONAL EVENT TYPES
SYSTEM 25
TIMERS
Your timed buffs, buff items and premium time in one window: dews, Dragon God, elixirs, premium and event buffs with their remaining time. Some timers only run while you are online, others keep running offline – and the colours show every state at a glance.
ACTIVE
The buff is running
ENDING SOON
Time to refresh it
PAUSED
Time is on hold or not started yet
EXPIRED
Visible until you log out
SYSTEM 26
ARTEFACTS
Four artefact slots – Normal I and II, one cursed and one holy. Every artefact has a rarity from common up to mythic that raises all of its bonuses, cursed and holy artefacts roll three random bonuses, and the side panel adds up every collected bonus. The bonuses take effect as soon as you activate your artefacts.
NORMAL I & II
One fixed and one random bonus
CURSED
Three random bonuses
HOLY
Three random bonuses
RARITY
Common, rare, epic, legendary, mythic
SYSTEM 27
SPECIALIZATION
Six slots that strike on their own: every specialization item fires a projectile inside dungeons that seeks its target and jumps on to the next one. You only choose the target mode – off, monsters, Metins or both. With all six slots filled, every item fires far more often and its chain jumps further.
6SLOTS
6PROJECTILE STYLES
4TARGET MODES
SYSTEM 28
WARDROBE & COSTUME SHOP
Wardrobe and costume shop are one compact window. Try costumes, hairstyles, weapon costumes and shinings on a 3D model for free – for every class and gender – and filter the catalogue by All, Shop or Owned. Every piece you try on appears in its own slot next to the model; the shop pieces form your costume set, its price in quartz, amethyst, sapphire and obsidian spheres plus yang shows right below, and the whole set is bought in one go – a quick confirmation even lets you skip pieces you already own. A right click opens any piece in the in-game wiki.
6CATEGORIES
205SHOP PIECES
4SPHERE TYPES
3FILTERS
SYSTEM 29
COSTUME COLLECTION
The collection has grown by more than 2,600 pieces: costumes for every class and gender, hairstyles, costume weapons, wings and sashes, pets and mounts. Anime fans get categories of their own with anime costumes and 264 anime companions – from the nine-tailed fox mount to the crow in its cloud cloak. And from November the Limited section changes every Friday at 18:00 German time with a set of its own.
2,611NEW ITEMS
1,277COSTUME WEAPONS
512PETS & MOUNTS
264ANIME COMPANIONS
SYSTEM 30
ITEM SHOP
Three highlights await in the item shop. The Case Simulator opens chests in Counter-Strike style for 750 coins or a rare case key from bosses – every chest guarantees an item shop item. The Casino offers Coin Flip, Dice, Mines, Ladder, Plinko, Roulette, Blackjack, High / Low, the Lucky Wheel, Slots and the new tower games Alles Spitze and Cyborg Towers – provably fair and with your own limits. And while the event runs, the Night Market reveals up to five hidden offers per account at reduced prices.
750COINS PER CHEST
5HIDDEN OFFERS PER ACCOUNT
SYSTEM 31
SHAMAN COMPANION
Your own buff shaman follows you and buffs only you – Blessing, Dragon’s Aid, Reflect, Attack+ and Swiftness, recast before they run out. Every character receives the permanent Shaman Seal to summon it. It gains EXP from monsters, Metins and bosses up to level 175, and its skill points raise every buff up to the final grade X. At level 175 a sixth buff awakens: Strong against elements, trained with its own skill books. Seven costume slots, four skill costumes, a title above its head and a gender of your choice let you dress it your way.
175SHAMAN LEVELS
6BUFFS ONLY FOR YOU
XHIGHEST SKILL GRADE
7COSTUME SLOTS
SYSTEM 32
STICKER SYSTEM
Make your look one of a kind: place stickers right on the 3D model of your armour costume and costume weapon. Each costume holds up to five layers – three right away, two more with the Sticker Slot Unlocker – and every layer has its own size, rotation, opacity, mirroring, both-sides display and lock. Stickers bend with the model, some are animated, everyone can see them, and almost every one adds a small bonus while the costume is worn.
3 + 2LAYERS PER COSTUME
67STICKER DESIGNS
60UNDO STEPS
6SETTINGS PER LAYER
SYSTEM 33
HIDDEN COLOR
The Hidden Color bracelet gives your weapon a glowing trail in one of six colour sets – and it does more than look good: against monsters and Metin stones it extends your hit range in four strengths, never against players – on Map 1, in Static PvP, the Arena League and guild wars the trail rests. It has its own slot in the skill costume tab. Bracelets for 24 hours or 3 days can be crafted, 7-day bracelets drop very rarely in the Element dungeon, 14-day ones from world bosses, and 30-day ones are waiting in the item shop.
6COLOUR SETS
4STRENGTHS
5DURATIONS
0EXTRA REACH IN PVP
SYSTEM 34
FARM TRACKER
How much is an hour of farming really worth? The Farm Tracker counts every item, every yang and every Metin, boss, chest and dungeon of your session – only real loot, no trades and nothing you dropped yourself. Each item is priced with the current offline shop offers, so you always see pure yang, loot value and the estimated total. Pause the clock for a break and look back at your last 14 sessions.
4LOOT SOURCES
5FILTER TABS
14SAVED SESSIONS
SYSTEM 35
BOSS MINI PETS
Every region dungeon’s final boss can now leave a tiny copy of itself behind: 21 mini pets – Skor’Thar, Azerath, Aethragon, Umbryon, Zerathos, WuKong and Elarion, each in a normal, epic and legendary form. The epic and legendary minis only drop from their matching boss variant and grant bonuses against monsters, Metins and bosses. Rare drops are announced to the whole server – together with the new dungeon costume chests, every run is worth a second look.
21MINI PETS
7FINAL BOSSES
3FORMS EACH
14MINIS WITH BONUSES
SYSTEM 36
SPAWN EFFECTS
Make an entrance: spawn effects play a short animation every time you appear in the world – after logging in, teleporting or changing the map – and everyone around you sees it. 32 effects, from a golden rune circle and a sakura storm to a shadow rift and a meteor strike, are waiting in the item shop and are worn in a costume slot of their own.
32SPAWN EFFECTS
1OWN COSTUME SLOT
3LOGIN, TELEPORT & MAP CHANGE
CHAPTER IV
QUALITY OF LIFE
Less friction, more playing
SYSTEM 37
SYSTEM TOUR
New characters are welcomed by a short camera ride and an eight-step tour through the interface: options and UI scale, the expanded taskbar, wiki and guideline, dungeons and teleports, rewards and companions. The tour highlights the right buttons on screen and opens the key systems with one click – skip the tour at any time and restart it later from the system menu (ESC).
8TOUR STEPS
1 CLICKOPEN FROM THE TOUR
ESCRESTART ANY TIME
SYSTEM 38
IN-GAME WIKI
The in-game wiki has been rebuilt from the ground up: nine large categories – level guides, systems, dungeons, equipment, chests, bosses, Metin stones, shops and crafting – one search field for items and monsters and a history just like in a browser. The level guide lists every range with its level stone, farm map, dungeon and yang per stone, and bosses and Metins come with a 3D preview. Point at any item and press the wiki key to jump straight to its page.
9CATEGORIES
78SYSTEM GUIDES
1–175LEVEL GUIDE
1 KEYFROM ITEM TO PAGE
SYSTEM 39
STONE UPGRADE
No more upgrading stone by stone: put your PvM stones into the Upgrade stones window – with a right click or Insert all – and every pair is merged at once. Two identical stones become the next level, and the chain continues on its own: two +4 and one +5 turn straight into a +6. The preview shows the result before you confirm, nothing can fail and nothing costs yang. Stones from chests and drops stack, so whole stacks go in at once. Open it with ALT+V or from the stones tab of your special inventory.
24STONE STACKS AT ONCE
+9HIGHEST LEVEL
ALT+VOPENS THE WINDOW
SYSTEM 40
DUNGEON INFO
The Dungeon Info shows every dungeon at a glance: a 3D stage with its final boss, the level range, the mode, your unlock progress and the entry cost – and one click takes you inside. Your records – completions, best time and highest boss damage – lead straight to the ranking, and the loot list shows every possible drop, from runes to costume chests and mini pets.
7REGION DUNGEONS
3PERSONAL RECORDS
SYSTEM 41
TELEPORT PANEL
Every destination in one window: the three kingdoms, the Static PvP map, all seven farm maps with their spawn points and the mining map, plus a tab straight to the dungeons. Each card shows the required level, the price and whether a map is still locked by your dungeon runs – and up to ten saved places of your own are only one click away.
7FARM MAPS
6SPAWNS PER MAP
10SAVED PLACES
SYSTEM 42
PROGRESSION SYSTEM
Not sure what to do next? The progression system checks your level, equipment, companions, skills, Royal Path and more, and lists your best next steps – sorted by what matters to you: more damage, more survivability or a balanced mix. Every step shows the material you need with its current market price from the offline shops, and one click opens the right window.
12SYSTEMS CHECKED
3PRIORITIES
COMFORT FEATURES
Great systems need a smooth everyday. These features take the busywork out of Metin2 so that your time goes into playing – not into walking, searching or waiting.
AUTO PICKUP
Permanent for every player from day one – your loot goes straight into the inventory.
SWITCHBOT
Rerolls bonuses until your wanted values appear – with a safe switch to keep the old ones, VIP even offline.
OFFLINE SHOP
Keep selling while you are logged out, with average prices and a full sales history.
ITEM SEARCH
Search every offline shop with filters and buy several items with one click.
INFORMATION CENTRE
Sales, achievements, unlocks and world bosses in one list – nothing gets lost in the chat.
BIOLOGIST
14 collection tasks from Earth to Element – the Elixir of Time skips the waiting time.
DRAGON SOUL ALCHEMY
Six stones with grade and purity – refine and strengthen them for lasting bonuses.
EQUIPMENT CHANGER
Four sets for gear, costumes, shinings, rings and pins – one click or one key swaps them.
RING REMINDER
Warns you before worn rings and timed items run out – and takes them off in one go.
TELEPORT PANEL
Every map and spawn point in one window – plus 10 saved places of your own.
AUTO METIN
Farms Metin stones in sight one after another – fill the queue with Shift-click.
SPECIAL INVENTORY
Nine bags from stones and shinings to costumes and pets – 180 slots each.
CRAFTING
Craft up to 500 items in one go, sorted into categories – without walking to the NPC.
SYSTEM PLACEMENT
Choose for 13 systems: minimap rail, expanded taskbar or just a hotkey.
NEW HOTKEYS
F9 to F12 open Farm Tracker, achievements, Battle Pass and Trophy Book – J opens your storage.
DUNGEON REJOIN
Lost your connection? After logging in, one click takes you back into your running dungeon.
CHEST PREVIEW
The tooltip of every chest shows all of its possible contents at a glance.
SKILL RESET
A full skill reset gives back exactly the skill stones you used – no more, no less.
MORE SYSTEMS
And there is plenty more to discover – a selection of what else is waiting for you:
PINCODE SYSTEM
IN-GAME REGISTRATION
INTERFACE CHANGER
UI SCALING
RESIZABLE GAME WINDOW
DIRECTX 12 CLIENT
ASIO NETWORKING
NEW CHAT WINDOW
CHAT GROUPS
STAGE EVENT
VOTE4BUFF
PROMOTION CODES
STREAMER PROGRAM
SORTED AFFECT BAR
PLAYTIME GRADE
CHANNEL SWITCH
LIVE MAP INFO
STONE EXCHANGE
RARE DROP ANNOUNCEMENTS
FULL STATS FROM START
G1 SKILLS FROM START
REMOTE SHOP
METIN QUEUE
KEY BINDINGS
ITEM SHORTCUTS
CUSTOM SLOT COLOURS
ITEM LINKS IN CHAT
CHAT EMOJIS
ANTI-EXP
PICKAXE LEVELS
FARM & DUNGEON COINS
GOLDEN KEY
SPIN WHEEL
METIN LOTTERY
PLAYER HP ON TARGET
FISHING MINIGAME
ROYAL PATH RESET
3-SOCKET PVP WEAPONS
STACKABLE STONES
CLOSING WORDS
Gyranit combines the familiar heart of Metin2 with modern systems and a clear path from your first login to the endgame. Every region, every mastery and every milestone is designed to reward your time without demanding all of it.
Our goal is a server that keeps you motivated for the long run: fair rewards, meaningful progression, balanced PvP and regular updates that keep bringing new goals.
This presentation covers the most important parts of Gyranit – many more features and details are waiting for you in the game.
Thank you for reading, and a special thanks to everyone who has supported Gyranit along the way.
ARE YOU READY TO UNLEASH THE DEMONS?
WWW.GYRANIT.COM
Psst! These are tabs – click one to see another part of this system.